using BCW;
using UnityEngine;

public class Authenticate : MonoBehaviour
{
	public bool social;

	private void OnClick()
	{
		GpgWrapper.instance.Authenticate(delegate(bool x)
		{
			if (x)
			{
				BCWDebug.LogError("Success social Authenticate", "GPG");
			}
			else
			{
				BCWDebug.LogError("Failed social Authenticate", "GPG");
			}
		}, true);
	}
}
